A strange thing.... When I use this code:
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main_enemy=LoadMesh( "C:/3dgame/enemyship.3ds" )
ScaleEntity main_enemy,0.3,0.3,0
EntityColor main_enemy,50,50,255
PositionEntity main_enemy,100,0,100
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and this bit of code
Type enemy
Field entity
Field state
Field x#,y#,z#
Field health
Field level
End Type
shipammount%=8
For s = 1 To shipammount
enemyxrn=Rand(40,1000)
enemyyrn=Rand(40,1000)
enemyzrn=Rand(-30,30)
ship.enemy=New enemy
ship\entity=CopyEntity(main_enemy)
ship\state=patrol
ship\x=enemyxrn
ship\y=enemyyrn
ship\z=enemyzrn
;PositionEntity ship\entity,enemyxrn,enemyyrn,enemyzrn
PositionEntity ship\entity,40,0,0
ship\health=level*5
ship\level=1
TurnEntity ship\entity,0,Rand(0,1000),0
Next
absolutely nothing happens.... :/ what am I missing here? Anyone? :/
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