Max tris on mesh
Blitz3D Forums/Blitz3D Programming/Max tris on mesh
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It appears that there is a max number of tris per mesh of 32768. It there a way round this or to increase this? I'm trying to merge more meshes to reduce the number of entities as its killing the FPS. |
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I don't think merging meshes (to over 32768 polys) will help. Perhaps you should reduce the polys. |
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With add mesh instead of getting 7 FPS with 16000 cubes I get 85 FPS, so it does work! |
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No, there's no way to get around it. I believe you're also limited to 65536 vertices per surface. Or maybe it's actually the vertices that are the problem for you. Either way, it's a directX limitation. No real problem though, surely? Just merge to 2 meshes instead of one. |
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Have tried that and its fine now have another problem. It appears I cannot setup collisions with my new merged mesh and a sphere. Get memory address error. |