Modulate2X Test
Blitz3D Forums/Blitz3D Programming/Modulate2X Test
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Hi, I've would like to add support for the Modulate2X and Modulate4X texture blend modes. Before first I want to check there aren't gonna be any major compatiblity headaches with them. Demo here... http://www.blitzbasic.com/tmp/mod2x.zip You should see 3 Blitz3D logos, each progressively brighter, like this: Please give this a test and post: * Whether or not it works! * What GfxDriver3D version is printed on the screen. * Your Graphics setup info - graphics card, DX version and OS. Thanks! |
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Loads and executes but looks wrong: I get three grey untextured spheres. The one in the middle (Modulate 2X) has a highlight with a large radius and the two others a narrow radius. The GfxDriver version print says '100'. Graphics card: ATI Rage Mobility AGP 4 mb video mem DX 8.1 WinXP Well the gfx card is sh#te so it's only to be expected I suppose. |
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1. It works! 2. 110 3. Radeon9500Pro, DX9.0, Win XP. |
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1. it works! 2. 110 3. intel extreme onboard gfx |
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System 1 - Works GeForce1 Asus V6600, DX9b, Win2k Pro GfxDriverCaps3D: 110 System 2 - Works TNT2 Maxxi Gamer, DX7, Win 98SE GfxDriverCaps3D: 100 |
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1. It works! 2. GfxDriverCaps3D: 110 3. Nvidia Quadro2 MXR/EX, DX8.1, Win 2000. |
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And what's textureblend Texture, 4 supposed to do? :-) Erik: You did run the EXE and not try to run the Blitz source provided which won't work because your version of Blitz doesn't have blending, right? :-) If ya did that though you proabably wouldn't have just seen gray squares. And anyhow if all you saw were grey squares I'm betting no transparency works on your card. :-) I had a guy try to run my game on a card like that and he had weird glitches too. |
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Just ran the demo. Works, 110, and my video card is an All in Wonder Radeon (Radeon 7500 equivalent) and I'm running DX 9, and Win XP. |
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Works a treat! Cap = 110 Card = Radeon 9800 pro Direct x 9.1, win xp |
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It works GfxDriverCaps3D = 110 GeforceFX 5200 Ultra 128meg DirectX 9.0b Windows XP Pro with Service Pack 1 |
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Coolness - thanks! BTW: if you don't know your system components, we (fm) have just released PCMark04 that will tell you EXACTLY what's in your PC, HW, OS and all... you can download it for free from here: http://www.futuremark.com/download/?pcmark04.shtml System 1: Works! GfxDriver3D = 110 Graphics setup info = Nvidia GF3ti200 GoldenSample (128mb) with 2.9.4.2 drivers, DirectX 9.0b, Microsoft Windows 2000 professional (SP4) System 2: Works! GfxDriver3D = 110 Graphics setup info = Nvidia GeForce FX5800 Ultra (128mb) with 4.5.2.3 drivers, DirectX 9.0b, Microsoft Windows 2000 professional (SP4) System 3: soon |
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1: Works! 2: 110 3: Geforce 256 DDR, DX9.0b, WinME Andy |
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It works GfxDriverCaps3D = 100 Creative CT6954 VANTA 32mb, DX V8.0 4.08.00.0400, Windows 98. |
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1: Works! 2: 110 3: Geforce TI 4200, DX9, Win XP |
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1: Works 2: 110 3: Intel 82845G 64MB, DX9.0b, WinXP |
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1) Works 2) Cap = 110 3) Card = Radeon 9600 Directx 9.1 Win xp |
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amazing. it even works on this crappy work computer. some ibm machine with some an integrated intel 810 graphics Cap=100 Directx 7.0 Win2000 |
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1. Works 2. Caps = 110 3. GeForce3 Ti200, DX9.0b, Win XP. |
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Hey Mark are we gonna get Modulate 2x and 4x ENTITY Blend modes as well? Cause those would be real useful too, and it would be a terrrrrrrrible oversight not to include them. :-) Assuming there is such a thing... Is there? :-) |
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Fine here -- 110 -- Geforce2 MX / DX9.0b / XP. |
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1. works 2. Caps = 110 3. GeForce2 MX/MX400 64Mo, XPro, DX9. |
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1. Works OK 2. GfxDriverCaps3D: 110 3. Radeon 9600 Pro, DX9.0b, WinXP Pro Barney |
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Hmmm.. works on my 9800 Pro but NOT on my office comp :( XFX GF4 MX440-SE 64mb XP Pro, DX9, 512 DDR It changes to the fullscreen mode then crashes back out to the desktop. Will update my drivers and try again.. get back to ya later. |
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1. Works 2. 110 3. GeForce 4 TI 4200, DX 8.1, WinXP Pro |
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1. Works 2. 110 3. Intel(R) 82745G/GL Graphics Controller/Win2K/Dx9 |
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1. Works perfectly. 2. 110 3. P3 550mhz w/GeForce 3MX |
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Bully tactics seem to work quite well don't they! :) I'll check it out tonight. |
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Yeah, sorry about all those bumps :) I'll test it on some of the college computer and report back! |
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It does NOT work for me: The GfxDriver version print says '100'. The left and middle image look identical to each other, and appear a little but more dithered / less blurry than your examples screenshot The one on the right fails completely: instead of a sphere with a texture map, I see a pure white box covering the location where the sphere should have been. Videocard: 3dfx Voodoo3 3000 AGP, 16 MB DirectX 9.0b Win2000 |
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1. Works fine 2. 110 3. GF440mx, Direct X 8.0, win 98se, AMD1700 |
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1: Works perfectly 2: 110 3: GeForce 4 - 4200Ti, DX 9.0b, Win2000 pro 1: Works perfectly 2: 110 3: GeForce 2 GTS, DX 9.0b, Win2000 pro |
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Those aren't spheres. They're quads with a texture on them and a circle of light texture in the second texture channel. :-) |
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Works with the dx9.b update + latest drivers :) 1: Fine 2: 110 3: GF4 MX SE, XP Pro |
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Works fine. 110 Radeon 9700 Pro DX 9.0b |
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Perfect here, 110 Gf2 GTS. Bully tactics seem to work quite well don't they! :) I know you're joking but I honestly don't think bully tatics work on Mark. What ya gotta do is provide concrete evidence and a compelling reason for him to add it. If he likes it then this is the result :) |
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1. 100 2. Nvidia Riva TNT2 Model64/Pro 3. 32Mb, DX 9.1b, Win98 |
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1. Works 2. 110 3. Check sig. |
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1. It works! 2. 110 3. Radeon9700Pro, DX9.0, Win XP. |
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1-All works great here 2-110 3-Cheap Intel graphics controller onboard, winXP I'll post results from my laptop when I get home |
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1 - Works great on this college PC 2 - 110 3 - Intel(R) 82845G Graphics Controller (onboard), DirectX 8.1 Win 2000 Will try it at home too. :) |
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I think Sunteam needs to get with the program. :-) |
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1. Yes it works! 2. GfxDriverCaps3D: 110 3. Nvidia Geforce 4 4200ti DX9.0b, WinXP SP1. |
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Works fine. GfxDriverCaps3D: 110 Inno3D GeForce 2 MX (32Mb), DX9.0b, WinXP Pro. I have a question though - apart from making textures look horribly 'over-exposed', what does this actually do? |
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GfK: Take a look here |
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It works here. GfxDriverCaps3D: 110 GeForce 4 MX , DX9.0b, Win98 SE. GeForce 4 MX , DX9.0b, Win2k. |
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It doesn't make textures look horribly over exposed. It brightens them when the color in the lightmap is greater than 127, and darkens them when it is less than 127. 2x brightens them up to 2x their orginal brightness. Without 2x blending lightmaps can only make textures darker than they are by default. This does not look very realistic, and scenes often appear dull. No One Lives Forever - 2x Multiply http://www.gamescreenshots.com/fullpic.asp?category=pc&pic_id=35&game_id=1&gallery=0&picOrder=0 Quake 2 - 1x Multiply http://www.gamescreenshots.com/fullpic.asp?category=pc&pic_id=36693&game_id=415&gallery=0&picOrder=0 This is a better comparison though. This is a dark area from Serious Sam. Note how the lighting is much more vibrant. That's 2x in action. http://www.gamescreenshots.com/fullpic.asp?category=pc&pic_id=67461&game_id=21&gallery=0&picOrder=0 Too bad video card drivers can't force 2x blending. :-) Cause I'd like to see Quake 2 with it on. I bet it'd look a whole lot better than it did 16 dithered 16 bit color on my Voodoo all those years ago. Too bad it wasn't that good a game. |
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Works fine here: 1. GfxDrv - 110 2. AMD3200+Barton /GiGabyte Nforce2+ 3. GeForceFX 5600 Ultra - WinXP/1.0gb / Dx 9.0b |
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Yep Yep, great stuff. 1) Yes, it works perfectly. 2) 110. 3) Radeon 9700 Pro ( Cat 3.8 drivers ) / Windows XP Pro / Direct X 8.1 |
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You did run the EXE and not try to run the Blitz source provided which won't work because your version of Blitz doesn't have blending, right? :-) Hell yes! I am not mentally challenged you know =) |
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1. WORKS! 2. 110 3. Radeon 9600 Pro (Cat 3.8) / WinZP / Direct X 9.0b |
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Hi Mark! It works here too! 1) It Works! 2) 110 3) nVidia GeForce 3 Ti500 (64MB ram) IPete2. |
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1. Works fine 2. 110 3. DX 9.0b, GeForce 4 Ti4200 |
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1) Works 2) GfxDriver3D: 110 3) gfx: Nvidia Geforce2 MX 4) DirectX: 8 5) O.S.: Win XP By the way, could someone explain me what ModulateX2 and ModulateX4 texture blend are for ? Which kind of effect could we achieve with ? Sergio. |
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On a school PC here (in other words, crap specs)...anyway 1. Sorta works...first two logos, it has un-smooth shading, but they look as they shoukld if they were smooth shaded, and the 3rd logo looks as if nothing happened to it (I can see the whole texture in other words) 2. GFXCaps : 100 3. Win98, DX8.1, P3 something, RageXC AGP vid card (probably 4mb) |
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1) Works 2) Cap = 110 3) Card = Nvidia Ti4400 Directx 9x Win xp It looks like Nvidia wins with ATI a trailing second and intel a distant third. |
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1) Works! 2) 110 3) GeForce 4 MX 440/DirectX 9.0/Windows XP |
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1) works 2) 100 3) Matrox G400 / DX9 / Win98 |
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Work PC: 1) Works 2) 100 3) ProSavage DDR S3, DX8.1 / WinXP Not 100% sure of the graphics card, but that's what it said on the control panel :/ |
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It works! :) GfxDriver3D version: 110 Graphics card: Geforce 4 Ti4200 64MB DX: 9.0a Windows XP Home |
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Is it just me or would this have been a pefect use for a poll? Especially if you could type in your own 'other' graphics card that then gets added to the list? |
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1: Works fine 2: 110 3: Geforce FX 5200, DX9, Win XP |
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1: Works 2: 110 3: Radeon 9600 Pro, Dx9, Win XP Pro @+ |
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Tried it on another school PC here : 1: Works 2: 100 3: Win98, DX8.1, "Intel 82815 Graphics Controller" 5mb vid card, is likely an onboard vid card... |
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1: works 2: 110 3: radeon 9800 pro, dx9, win xp |
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works 100 tnt2 dx 8.1 xp"Home" |
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1: Works 2: 110 3: Radeon 9600 Pro, DX9, Win XP Home |
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1:Works 2:110 3:GeForce ti4400 128Mb,DX9,Win200 Pro |
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1: It works! 2: 110 3: Geforce TI 4200, DX9, Win XP |
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1: It works! 2: 110 3: Win98SE, DX 8.1,AMD 1.1,256 MB, Geforce2 MX 32MB Detonator 45.23 drivers |
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1. Yep 2. 110 3. GeForce3 Ti-200, DX9, Win2k |
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1.works 2.110 3.Ati Excalibur, Radeon 9200 Chipset, DX9, WinME |
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1. Hoorah (that's a yes it works) 2. 110 3. Geforce 4, Win 2000, DirectX 8.1 |
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1. Works 2. Caps = 110 3. System specs in signature |
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Test Machine 1 : 1. Can see the first two and the second one looks 'modulated', but the one on the right is just a white square. 2. 100 3. Voodoo3500, Win98SE, DX8.1 Test machine 2 : 1. Works perfectly and looks great :) 2. 110 3. Radeon 64Mb DDR VIVO, Win98SE, DX8.0 :) I thought you'd save this feature for BMax :) |
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1. Works 2. 110 3. Geforce 3 Ti200, win98se, dx9 |
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1.Works 2.110 3.Geforce 2 mx400, winXP Home, dx9 now all we need is weighted vertices..... ;) |
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1. Works. 2. 110 3. ATI Radeon 9700pro, dx9, WinXP pro |
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PC 1 1.Works 2.110 3.Geforce 2 (45.23) / W2K Pro (SP4) / DX9b PC 2 1.Works 2.100 3.Voodoo 5500 (4.12) / WinME / DX9b YAN |
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1. Works on my hoem computer fine! 2. 110 3. In sig. |
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1 - It worked 2 - 110 3 - GF3 ti200 - DX 9.0b - WinME |
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Works 110 Radeon 9600XT, DX 9.0b, WinXP Pro |
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1 - Works 2 - 110 2 - GF4 Ti4200 Windows XP Pro DX 9.0b (Dell Inspiron 8500 laptop) |
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works fine, 110, gf2/dx9.0b/win98se |
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works fine, 110 GF4 Ti4200, XP Home, DX9 eMachines 740, Pentium 4 |
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1. Works 2. GfxDriverCaps3D: 110 3. Radeon 9800 Pro, DX9.0b, WinXP Home |
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It works 110 ATI Mobility Radeon 7500, Windows 2000 Server, DirectX 9.0b |
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I suspect this will work on my pc. Unfortunately, fullscreen resolution of 640x480 will not work with this gfx card which the exe defaults to. So I ran the source, which obviously 1.85 may not support yet:( Software: Windows98 (4.10.1998),DirectX 9.0b (4.09.0000.0902),Blitz 1.85 Hardware:AMD Duron900Mhz, Nvidia GeForce4 Ti 4600 128M, 256M |
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1. Works 2. 110 3. Geforce 4 Ti4200, DX9.0b, WinME. |
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Frank Taylor.... the Ti4600 most certainly will do 640x480 just fine. I dont' know any video card that WON'T do 640x480. Windows installs default to 640x480 so it would be pretty bad for a manufactureer to not support the lowest common denominator. (oh, and I have a Ti4600 that I used for about a yaer before recently switching to this 9600XT radeon, and I've run a lotta programs in 640x480 so I'm not just assuming... been there. done that. :) ) Kanati |
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My Ti4600 supports that resolution fine. |
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Radeon 8500le works. gfx 110. Dx 9.0 WinXP |
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1. Works 2. GfxDriverCaps3D: 110 3. 64Mb ATI Radeon Mobility 9600 Graphics, DX9, XP home |
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* works * 110 * GF4MX440, DX8.1, Win98SE I had a guy try to run my game on a card like that and he had weird glitches too. You'll be happy to know, Mr Swift, that I've upgraded since then and now play your game regularly against the totally brain-dead (as in loss of motor-function brain-dead) enemies from the last version I helped you test. Looks nice - I particularly enjoy the smoke. |
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You play it regularly? You mean you actually like it? :-) Well that's nice. I was beginning to think it might not be worth finishing. :-) |
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1. No big surprise here. The binary doesn't work at all on my TabletPC. The source 'works' from within the IDE tho' (with the debugger enabled, as usual) but the effects are ofcourse not implemented yet (I get roughly the same picture as Mr. Taylor although I swear my textures look a little more blured than that). 2. 110. 3. See signiture. |
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1. It Works! 2. 110 3. NVIDIA 3D Blaster FX 5200, DirectX 9.0b, Win XP Pro |
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1. Works 2.110 3. Nvidia Gforce4 MX420,DirectX9.0b,Win98SE |
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It Works! GfXDrivercaps 110 nvidia geforce4 mx420, windows xp pro, directX 9.0b I think. Works like a charm, nice fx too! Detonator drivers 44.53 or something like that, I am updating it today. |
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1. Works 2. 110 3. Mobility Radeon (LY) 16MB, Win2K, DirectX7.0 |
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I'd love to test it but it's DLing too slowly for me to bother atm. |
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Worked now 1. Worked 2. 110 3. Geforce 3 64Meg, Win XP, DX 9 |
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1. Worked 2. 110 3.Below L8r, |
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1. It Works 2. 110 3. NVIDIA GeForce4 MX 420 64Meg, DirectX 9.0b, Win2K |
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First System 1. Works! 2. GfxDriver3D 100 3. ATI Rage 128 Pro 16MB, DirectX 9.0b, XP Second System 1. Works 2. GfxDriver3D 110 3. Geforce MX 440 64MB, DirectX 9.0b, Win2K |
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1. Works 2. 110 3. Radeon 9600Pro 128mb, DirectX 9.0b, WinXP Pro. |
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1.Works 2.110 3.Radeon 9000pro 64mb, DX 8.1, Win ME |
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1. Works 2. 110 3. Athlon 900, WinXP Pro, DirectX 8.1, GeForce 2 GTS |
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1 Works 2 110 3 Geforce Ti4200 128Mo, Dx9.0b , WinXp Home |
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1 Works 2 110 3 GeForce 2 MX, DirectX 9b, Windows XP Is it possible to have Modulate2X and Modulate4X entity blend modes? |
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1: works 2: 110 3: GF4 Ti4200 running Detonators 44.03, Dx 9.0b, win2k SP4 |
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Hi, Any news on this? I just did a quick sum up of results (might be incorrect): Doesn't work/Works partially: 7 Works perfectly: 93 |
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1: Works! 2: 110 3: Geforce 2 MX 400 Windows XP Pro Corp. |
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1: Yeah, it works! 2: 110 3: Geforce 4 ti4200, DX9, Windows 2000. |
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1: Works! 2: 110 3: GeForce4 Ti4200,DX9,WinXP |
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Doesn't work/Works partially: You make it sound like it's Marks fault :) |
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Ok :) So let's call it: Not compatible: 7 Fully compatible: 96 :D |
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1) works 2) 110 3) geforce2,winme,dx7.1 |
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1)works 2)110 3) RADEON 7200 DX9.0B WIN-XP |
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1) works 2) 110 3) FX 5950, DX9.0B, WinXP Pro Tracer |
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1) works 2) 110 |
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Now the question is, when will we see this implemented? :) |
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erm, tomorrow? |
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erm, tomorrow? I woould prefer a 3rd pair of texture coords myself ;) |
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Works- Caps 100 but looks the same on each logo...(no cubic! support) HP Pavilion laptop Trident Cyberblade-XP 16 meg athlon 900mhz, 512mb ram, Win XP DX9 |
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*Works fine out of the 3 times I ran it. *110 *GeForce 3 ti200, DirectX 9.0b, Windows XP Home Edition |
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Works fine 110 Geforce FX5900 - 44.03 - DX9 |
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1) works correctly :-) 2) 110 3) geforce4 MX 440 , 512MB Ram , Win XP , DX9 |