3d tiles
Blitz3D Forums/Blitz3D Programming/3d tiles
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Yes, I know this has been talked about like a million times but I just can't find any good code to help. Here is what I am trying to do. I want to make a side-scrolling game that uses 32x32 tiles. I want parallax scrolling and good speed. How can I do this in B3D? I also want to have transparent layers (tiles) and dynamic lighting, etc. I am clueless with 3D. I have read that it is preferred to use a single mesh? Hell, I am not 100% sure what a mesh is! lol Anway, is there any code out there that simply shows me how to scroll a screen using tiles? thanks cb |
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See if this sort of thing is any use... http://www.blitzbasic.com/codearcs/codearcs.php?code=400 |
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Oh my...I just got around to playing with that code and it works pretty well! I had to play with it some to simulate scrollable layers in the X and Y position but man...it is SMOOTH! Here are some more questions. 1) How can I prevent the LoadBrush from "blurring" the textures/brushes? Can I turn off anti-aliasing? 2) How can I specify a color in the brush to be transparent? Thanks! cb |