Alpha problems with Fogging...
Blitz3D Forums/Blitz3D Programming/Alpha problems with Fogging...
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Hiya all, Does anyone know a way to get Alpha maps working with distance fogging? At the moment it fades the alpha polygons too so that they become gradually more opaque. So if I have my alpha based smoke sprite it starts to turn into a solid square the further it goes into the fog. cya, Mike |
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Try using the EntityFx command and disable fogging. I had to do this with my particles. |
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'Try using the EntityFx command and disable Fogging. I had to do this with my particles.' Shall do :) Thanks :) |