EXE much slower than code?

Blitz3D Forums/Blitz3D Programming/EXE much slower than code?

tonydillon49(Posted 2003) [#1]
Has anyone come across this? I have created a game which is very fast in the Blitz environment but at least 10 times slower as an exe. I have turned off debugging, and it doesn't make any difference. Is there something I'm missing?

Tony D


jfk EO-11110(Posted 2003) [#2]
strange.


Jeroen(Posted 2003) [#3]
Are you debugging in windowed mode and now runnning in fullscreen? With Vsync turned on/off, you can have different performance results. You can avoid this by using an advanced rendering method. (e.g tweening).

It still sounds weird because Vsync problems usually make fullscreen a lot faster, not slower.


Eole(Posted 2003) [#4]
I aldready have this, and i never found why ... I just reinstall Blitz


tonydillon49(Posted 2003) [#5]
Thanks for the replies - I'm running both in Blitz and executable in Windowed mode. Eole - does reinstalling fix this?


Sterling(Posted 2003) [#6]
What video card and drivers are you using?


Eole(Posted 2003) [#7]
Yes after reinstall , Blitz work correctly ...


Sunteam Software(Posted 2003) [#8]
Odd behaviour, however I've always found windowed mode to be less favourable for games, so unless it's something simple with few objects/artifacts on screen moving then I'd switch to fullscreen.