Network play
Blitz3D Forums/Blitz3D Programming/Network play
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Yeh this is my first network play project !!!!TOP SECRET!!! sorry I am soon going to make a work log! Ok the example code is ; JoinNetGame example ; Note; run the HostNetGame example code on the other computer ; you wish to join with gamename$="ShaneGame" ; Change this to match the other computer's IP! serverIP$="0.0.0.0" ; Make the join attempt joinResults=JoinNetGame(gamename$,serverIP$) Select joinResults Case 1 Print "Joined the game successfully!" Default Print "Joining the game was unsuccessful." End Select WaitKey() I put in my ipcode given to me by another program made!!! Plus I chnage the name to the right one!!!!! THe server one works fine but this does not!! |
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UHHHH please reply I want thsis to help if the example does not work it is rather pointless to have it This is a pitty post as it has been one day and it does not work!!!! |
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I'm using blitzplay pro for my networking code... and to tell you the truth I haven't looked at blitz' native networking stuff so I can't be for sure. But isn't there something missing in regards to the port #? |
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ahhh probally true were is blitplay por website I can't find it!!!! |
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http://www.blitzcoder.com/blitzplay/ |
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oh god don't use Directplay... it sucks monkey bits. UDP is the way to go in games and I hear BlitzPlay is very good. Im writing a network system that mimics DPlay (commands and all) but used UDP instead. Skully |
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BlitzPlay Pro, BlitzPlay Pro, BlitzPlay Pro... Er I'd use BlitzPlay Pro if I were you. Sorry I was being a little silly there - it is worth every penny as I have said before. I had a simple maze game up and running in less than a day from scratch! IPete2. |
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the only thing that i can see that is wrong with your code, and i dunno cuz i havnt done any networking in blitz is that you IP is wrong... what happens if you change it to 127.0.0.1 |
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I havent programmed any server stuff in blitz yet, but I do notice you dont mention what port its connecting 2. |
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You can choose the port Skully |
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It's hard to tell what's wrong, I have only used TCP for now. If you also post the server code, maybe it would be easier to see what happens. |