pointers to 3D Mesh's
Blitz3D Forums/Blitz3D Programming/pointers to 3D Mesh's
| ||
Just been wondering but HOW do the numbers get generated m = createmesh() m is 392347987 (or something) where does this number come from? am i right in assuming its a CPUs/BIOS's internal clock or is it chosen by "next available memory" |
| ||
It's the memory address of the mesh. |
| ||
Try playing around with these undocumented commands: Handle(pointer) <returns the memory address> Object(Memory Address) <returns the pointer> RV |
| ||
hehe, these are great!! nice feature! tho if your lucky you can find bits of files still in memory!! C++ feature? |