RealLight

Blitz3D Forums/Blitz3D Programming/RealLight

Neochrome(Posted 2003) [#1]
anyone know of a way to make Unreal-style lighting in a BSP map?? the one im using sux-ass


Neochrome(Posted 2003) [#2]
help!


Jeroen(Posted 2003) [#3]
Look Neomancer, I'm not here to flame you, but if you want feedback on your questions, you have to make it easy for your readers:

1. Post a screenshot of what you're trying to accomplish. One line of text doesn't transfer that problem what's in your head, to your readers.

2. Post code. What did you try to do so far? What are the problems?

3. Lay out your question in detail: don't let the readers read a whole book, but give them enough to answer on.


puki(Posted 2003) [#4]
I had been wondering about this too as the original post was made on 18/11 and nobody answered - now there are 2 threads.

I can't help you here as I don't concentrate on lighting. However, for those who can help you -

Are you talking about lighting in a BSP for general BSP work or is it lighting within a BSP running in Blitz3D?

The one that "sux-ass" is it better or worse than the lighting in "Rob's" Demo 1 - cube mapping? You could have a look at his - the flames could be inmproved to look dead-nice.


Jeroen(Posted 2003) [#5]
Yeah the cube mapping demo is AWESOME.

Neomancer: do you mean "real" lights or "baked" lights?