UV Mapping and unwrapping
Blitz3D Forums/Blitz3D Programming/UV Mapping and unwrapping
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Hey, the guy i'm working with has created a humanoid model and i'm trying to unwrap it. But i keep running into problems such as the texture resolution is too small, or parts aren't unwrapped correctly. Any very good tuturials on this. I've read joe hockings one, but its a very simple model that is touches on. This model has 1400 polys. I'm very stuck, any help?? |
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Have you red this one: http://www.psionic3d.co.uk/tutorials/lowpoly/zuvm.html |
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Ross pls no crossposting, thx. |
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yeah, sorry, i posted this first in the tools forum, and then changed my post and pointed it to hear. But ppl replied oin the other. Sorry for the confusion :) Thanks for the link Mustang :) |
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Try unwrapping it with Wings 3d, it might save you a lot of trouble since it has a quite interesting automatic unwrapper which actually does a good job. |
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Cheers, i'll give that a shot, thanks :) |