What FPS should I use for smooth game logic when tweening

Blitz3D Forums/Blitz3D Programming/What FPS should I use for smooth game logic when tweening

Rob Pearmain(Posted 2003) [#1]
I am using tweening to get a constant rate, but just how many updates should I do to the game logic per second, is there a standard (15 FPS, 30, 60?)

Cheers


Rottbott(Posted 2003) [#2]
I use between 20 and 30.


eBusiness(Posted 2003) [#3]
Sounds like a good suggestion, but if you want people with old systems to play your game, you better make your game skip a frame whenever the computer can't keep up.


John Blackledge(Posted 2003) [#4]
Rob, I've settled on 30, which is ok (no-one's complained yet) and it allows me to have lots of entities and animated characters!