Normal mapping
Blitz3D Forums/Blitz3D Programming/Normal mapping
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How, in broad terms, do you implement normal mapping in B3D?....... or do you need a userlib? |
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Download "demo2" from Rob's sig. He has a demo of normal mapping. |
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Thanks Joe - I already saw the demo which prompted my question. Looks lovely! |
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There is an example in my signature...It's a bit more complex than Rob's demo (as far as I know), take a look, and see if you can figure it out :) |