MAYA
Blitz3D Forums/Blitz3D Programming/MAYA
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Has anybody exported IK animations from MAYA to blitz? I’m looking for a converter! |
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Nope. See if you can find something ultimate unwrap or milkshape can import then export. |
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You can use DirectX; export to DirectX file format from Maya, import into Ultimate Unwrap, and save to b3d file format. I'm working on a Maya b3d exporter but you shouldn't hold your breath waiting for that. |
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Exporting from Maya is a pain. We have the same problem with our game. Ultimate Unwrap seems like the best choice, but we haven't bought it yet. Did a LOOONG research. Most of the other techniques remove stuff like smooth skin binding (.x) and you really don't want that. |
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Well I could make a plugin but you'd have to buy me a maya seat! |
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...And wait forever :) |
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A maya seat? Do you know how hard it is to get to Peru, find a abandoned Maya temple, steal an ancient maya chair AND smuggle it back? |
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use filmbox instead... export separate the mesh and bones (animate)... import into max and then export to b3d using B3D pipeline... |