MAYA

Blitz3D Forums/Blitz3D Programming/MAYA

Spacemonkey(Posted 2003) [#1]
Has anybody exported IK animations from MAYA to blitz?

I’m looking for a converter!


Rob(Posted 2003) [#2]
Nope. See if you can find something ultimate unwrap or milkshape can import then export.


jhocking(Posted 2003) [#3]
You can use DirectX; export to DirectX file format from Maya, import into Ultimate Unwrap, and save to b3d file format. I'm working on a Maya b3d exporter but you shouldn't hold your breath waiting for that.


Jeroen(Posted 2003) [#4]
Exporting from Maya is a pain. We have the same problem with our game. Ultimate Unwrap seems like the best choice, but we haven't bought it yet. Did a LOOONG research.
Most of the other techniques remove stuff like smooth skin binding (.x) and you really don't want that.


Rob(Posted 2003) [#5]
Well I could make a plugin but you'd have to buy me a maya seat!


fredborg(Posted 2003) [#6]
...And wait forever :)


Jeroen(Posted 2003) [#7]
A maya seat? Do you know how hard it is to get to Peru, find a abandoned Maya temple, steal an ancient maya chair AND smuggle it back?


Akat(Posted 2003) [#8]
use filmbox instead... export separate the mesh and bones (animate)... import into max and then export to b3d using B3D pipeline...