AnimSequences...
Blitz3D Forums/Blitz3D Programming/AnimSequences...
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Hi! I have a mesh (.x) and I LoadAnimMeshed him. In my own game editor I'd like the user to set the start and end frame of the animation. How can I do this? Basicly: how do I use something like: ExtractAnimSeq m\entity,m\frame_start%,m\frame_end% And Animate using the sequence? Thanks |
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Jeroen, Look in the code archives under 3d graphics, I'm sure there's an example of something like this, I used it only last week. IPete2. |
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each anim extracted is given a number from 1 to x so you just number/name each anim extracted and then refer to it when you animate ie walk = extractanimseq m\entity,m\frame_start%,m\frame_end% run = extractanimseq m\entity,m\frame_start%,m\frame_end% |
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thanks for the answers! |