Too many tri's / surfaces?
Blitz3D Forums/Blitz3D Programming/Too many tri's / surfaces?
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Is it tris or surfaces that slow down the renderer? How many is too many? Should I try and limit the number of surfaces or the number of tris to improve performance. |
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Surfaces are the real biggie. Try to mimise their number where possible. If the program runs slowly on your target spec system then start optimising, otherwise I wouldnt worry too much. |
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Also texturesize is important. |