Too many tri's / surfaces?

Blitz3D Forums/Blitz3D Programming/Too many tri's / surfaces?

Boiled Sweets(Posted 2003) [#1]
Is it tris or surfaces that slow down the renderer? How many is too many? Should I try and limit the number of surfaces or the number of tris to improve performance.


Neo Genesis10(Posted 2003) [#2]
Surfaces are the real biggie. Try to mimise their number where possible. If the program runs slowly on your target spec system then start optimising, otherwise I wouldnt worry too much.


MikeHart(Posted 2003) [#3]
Also texturesize is important.