Blitz 3D Camera angle

Blitz3D Forums/Blitz3D Programming/Blitz 3D Camera angle

Martin Eden(Posted 2003) [#1]
What angle do Blitz 3D cameras show? I'm making a game that integrates pre-rendred backdrops with real-time characters but the blitz camera and the back drop camera (POV-Ray) seem to be slightly out of sync. I think this might be related to camera angle. If you have any other ideas what might be wrong I wouldn't mind hearing them either.

Thanks


fredborg(Posted 2003) [#2]
90 degrees. I think SSwift has made a function, which can be found in the Code Archives, that let's you adjust the CameraZoom (essentially the same as viewing angle) with a degree value.

Here it is: Set Camera FOV


Stevie G(Posted 2003) [#3]
Someone posted this a while ago - it may be of help.


Function set_camera_fov(cam,fov#)
CameraZoom cam,1.0 / Tan(fov#/2.0)
End Function


Martin Eden(Posted 2003) [#4]
Thanks, I'll try this