Blitz 3D Camera angle
Blitz3D Forums/Blitz3D Programming/Blitz 3D Camera angle
| ||
What angle do Blitz 3D cameras show? I'm making a game that integrates pre-rendred backdrops with real-time characters but the blitz camera and the back drop camera (POV-Ray) seem to be slightly out of sync. I think this might be related to camera angle. If you have any other ideas what might be wrong I wouldn't mind hearing them either. Thanks |
| ||
90 degrees. I think SSwift has made a function, which can be found in the Code Archives, that let's you adjust the CameraZoom (essentially the same as viewing angle) with a degree value. Here it is: Set Camera FOV |
| ||
Someone posted this a while ago - it may be of help. Function set_camera_fov(cam,fov#) CameraZoom cam,1.0 / Tan(fov#/2.0) End Function |
| ||
Thanks, I'll try this |