Lightwave B3d Export
Blitz3D Forums/Blitz3D Programming/Lightwave B3d Export
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Is there Blitz export for lightwave? i cant seem to find one by doing a google search. Does anyone know if anyone has built one? |
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Try the converter by Lee on the Specs and Utils page |
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Another link to my LightWave Convertor is here . :) |
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Has anyone tried converting the b3dviewer from b3dpipeline for use in LightWave? |
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I will. Once I have the time! |
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errm, dumb question here probably but here goes. I tested the converter out with a sphere. I used the surface baker to bake shading and color into the object. Works great, however I did not use the EntityFX command to tell Blitz to use the vertex colors. Is that normal?? |
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If you have vertex colors in your model, then the LightWave convertor should set the EntityFX flags in the converted .B3D file. Setting them again in code should not be necessary. |
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I see, thanks! |
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Does anyone still have Lightwave exporter for Blitz3D? |
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yes. look here: http://www.t3k-entertainment.com/freefiles/lwconvert.zip |
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The updated link to my old Converter is This It needs a re-write which it may well get once Max3D is here and any updated B3D format is finalised. |
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a re-write any new additions/tweaks planned Lee |
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Once Max3D is on the scene, I hope to revisit the convertor and likely include things such as morph targets and more of the material capabilities which should be possible under a next gen system. |
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sounds good |
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Hi Lee! I've tried your converter and it seems that it does not converts second UV map correctly. Here is result .b3d model: And here is what expected to be: This is archive with .lwo model and textures. http://Stone-of-destiny2.com/temp/picpuzzle.rar What I'm doing wrong, or maybe this is bug in the converter? |
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Hmmm, used to work fine :/ Got faffed to death in the end though Vmad chunks (Vertex Map Adustments) and smoothing angle calculations. |