dealing with types etc

Blitz3D Forums/Blitz3D Programming/dealing with types etc

cash(Posted 2003) [#1]
Wondering whether anyone can help with this..

I have created a number of animated entities using the type comman and this works fine. I am using the camerapick function to select the entities with a mouse and this also works fine.

However.......

The camerapick function still detects entities even if they are hidden behine walls etc..I cave tried various combinations of the entityvisible and entityinview commands but it still detects them.

The real issue is that in reverse the entity behind the wall is also able to register my character which is a problem.

Any help would be gratefully accepted.....


Cheers


FlameDuck(Posted 2003) [#2]
The real issue is that in reverse the entity behind the wall is also able to register my character which is a problem.
Make the walls pickable (by polygon) aswell.