Ok, here is the code. Up and DOWN to scale the face, and LEFT and RIGHT to rotate the camera. Hope this helps a bit :)
Graphics3D 800,600
SetBuffer BackBuffer()
cam=CreatePivot()
camera=CreateCamera(cam)
PositionEntity camera,0,0,-10
light=CreateLight()
sphere=CreateSphere()
mesh = CreateMesh()
surf = CreateSurface(mesh)
scale#=1
v0 = AddVertex (surf, -1, 1, 0.5)
v1 = AddVertex (surf, 1, 1, 0.5)
v2 = AddVertex (surf, -1,-1, 0.5)
v3 = AddVertex (surf, 1,-1, 0.5)
v4 = AddVertex (surf, 0.5,8 , 0)
v5 = AddVertex (surf, -8 ,0.5, 0)
Dim vert#(3,2)
vert(0,0)=-1
vert(0,1)=1
vert(0,2)=-0.5
vert(1,0)=1
vert(1,1)=1
vert(1,2)=-0.5
vert(2,0)=-1
vert(2,1)=-1
vert(2,2)=-0.5
vert(3,0)=1
vert(3,1)=-1
vert(3,2)=-0.5
tri = AddTriangle (surf,v0,v1,v2)
tri1= AddTriangle (surf,v1,v3,v2)
tri2= AddTriangle (surf,v0,v4,v1)
tri3= AddTriangle (surf,v0,v2,v5)
UpdateNormals(mesh)
EntityFX mesh,16
brush=CreateBrush()
BrushColor brush,200,10,200
BrushShininess brush,1
PaintEntity mesh,brush
While Not KeyHit(1)
If KeyDown(200) Then
scale=scale+0.1
For loop=0 To 3
VertexCoords(surf,loop,vert(loop,0)*scale, vert(loop,1)*scale, vert(loop,2)*scale)
Next
ElseIf KeyDown(208) Then
scale=scale-0.1
For loop=0 To 3
VertexCoords(surf,loop,vert(loop,0)*scale, vert(loop,1)*scale, vert(loop,2)*scale)
Next
End If
If KeyDown(203) Then TurnEntity cam,1,0,0
If KeyDown(205) Then TurnEntity cam,-1,0,0
TurnEntity light,1,1,0
UpdateWorld
RenderWorld
Text 0,0," UP and DOWN to scale mesh. LEFT and RIGHT to rotate.
Flip
Wend
End
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