Line to triangle collision detection
Blitz3D Forums/Blitz3D Programming/Line to triangle collision detection
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well, I need a line-tris intersection algo. I have a dll that does it, but I'm afraid it is too slow. I also don't want to use linepick, since this could cause problems, and I want to only use the function with several tris. Anyway, a tut giving a algorithm would be good, because I'll need some special info about the intersection, and it would be hard to integrate them well without knowing what's going on. Any source/links/suggestions would be great! thanks, botbuilder |
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I believe there is a function in the code archives... [edit]Yep, here it is http://www.blitzbasic.com/codearcs/codearcs.php?code=793[/edit] |
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ah. I saw that and thought it only concerned rays and lines intersecting each other. thanks! |