Getting object's 'Scaled' dimensions
Blitz3D Forums/Blitz3D Programming/Getting object's 'Scaled' dimensions
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Hi. I am trying to create a highlight effect when selecting objects in 3-space. Basically a green semi-transparent square around an object. My problem is that I can not scale the highlight cube to the same scale as the targeted object. I tried using FitMesh and MeshWidth but they just get the original dimensions of the object when it was loaded. I manually scale my objects in the beginning. So, Is there a function or a way to get the ‘scaled’ dimensions of an object? Thanks, Fader |
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I think there's a func in code arcs for this. |
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Found it. I will look in the archives first next time. Thanks, Fader |