Getting object's 'Scaled' dimensions

Blitz3D Forums/Blitz3D Programming/Getting object's 'Scaled' dimensions

Fader(Posted 2003) [#1]
Hi.
I am trying to create a highlight effect when selecting objects in 3-space. Basically a green semi-transparent square around an object. My problem is that I can not scale the highlight cube to the same scale as the targeted object. I tried using FitMesh and MeshWidth but they just get the original dimensions of the object when it was loaded. I manually scale my objects in the beginning. So, Is there a function or a way to get the ‘scaled’ dimensions of an object?

Thanks,
Fader


Rob(Posted 2003) [#2]
I think there's a func in code arcs for this.


Fader(Posted 2003) [#3]
Found it. I will look in the archives first next time.

Thanks,
Fader