Need others to test something with CubicMap

Blitz3D Forums/Blitz3D Programming/Need others to test something with CubicMap

Genexi2(Posted 2003) [#1]
Well, after havin problems trying to get the cubic mappin reflection sutff (whatever its called), I decided to refer back to the provided demo in the latest doc's pack...and I found out something, which is what I want you guys to do.

<ahem>, anyway, what I did was change the texture's resolution (of the texture bein used for the Cubic stuff) to 512x512 or above, I get garbage in the texture when I view it, as seen in the (low quality JPEG) pic below :



I'm using a GeForceFX5200, but I wanted to see if others get the same problem...


fredborg(Posted 2003) [#2]
My guess is your screen resolution is less than 512 pixels high (ie. 640x480). This will make textures larger than 480 pixels high, on which you use CopyRect, appear corrupted on most graphics cards. So try changing the screen resolution to something like 800x600 :)


Genexi2(Posted 2003) [#3]
Jeezus, its like you guys know all the answers right off the bat. O.o
(at least I learned something new about texture sizes and resolutions today :-/ )


Neo Genesis10(Posted 2003) [#4]
Yeah, when you use CopyRect it will copy black areas from where it tries to copy information outside the buffer.