Re-using textures with dif scales

Blitz3D Forums/Blitz3D Programming/Re-using textures with dif scales

Who was John Galt?(Posted 2003) [#1]
I have a texture that I want to apply to two entities, but I want to be able to independently position and scale the textures applied to them both. Is there any way to do this short of making a separate copy of the texture?


CyBeRGoth(Posted 2003) [#2]
I think you are right you would need two different versions of the texture in order to scale, move etc the textures.


Shambler(Posted 2003) [#3]
Or modify the texture coordinates of the entities...easier just to make a copy like you say though.


Who was John Galt?(Posted 2003) [#4]
cheers for the comments, fellows.


Stickman(Posted 2003) [#5]
This is what Brushes are for.


Who was John Galt?(Posted 2003) [#6]
It is not apparent to me how you have two brushes using the same texture bank but with different texture positions. How?


sswift(Posted 2003) [#7]
Yes, do tell. :-)


Stickman(Posted 2003) [#8]
I was refering to LoadBrush ( texture_file$[,flags][,u_scale][,v_scale]

Witch is basicly the same as loading to seperat textures witch you don't want to do.Oh well

6 in 1 , 1/2 dozen the other?

Sorry for any misleading.


Who was John Galt?(Posted 2003) [#9]
Doh! You had me all excited! ; )