Is LoadAnim mesh memory hungry?
Blitz3D Forums/Blitz3D Programming/Is LoadAnim mesh memory hungry?
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Question for the boffs this one... does using LoadAnimMesh use additional memory for heirarchy and is it significant enough to warrant avoiding it wherever possible? I ask because I use LoadAnimMesh to load in my spaceships in order to apply spherial mapping to certain areas of the ship. I also use the same technique for powerups and the like. |
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Shouldn't make any real difference. |
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System ram is never going to be a problem unless you start doing really bone-headed things like loading a cd full of wavs into memory. We're not playing with speccy's any more ( though I wish I was sometimes ;) ) and Windows isn't limited by physical memory anyway, it'll just mean a bit more swapping. Realistically a few extra pivots isn't going to notice. |
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just use copyentity if the mesh is the same for mulitple items, spaceships etc. |