Position mesh in screen coordinates
Blitz3D Forums/Blitz3D Programming/Position mesh in screen coordinates
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Hi. We have a mesh and we want to put it all the time in the left-botton corner. We want to know how to calculate the x, y, z of the mesh when we use diferent graphic resolution(800x600, 1024x768, etc). How many pixels are there in one unit of space coordinate(PositionEntity(ent,1,1,1)). Thanks a lot. EOS. |
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The 3d world has its own coordinate system. You can set resolution to 640x480, 800x600, 1024x768 etc. and it will have no effect on where entities appear on screen. |
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In the code archives there is a program called 'sprite control'. It is intended to place sprites using 2d (screen) coordinates. But because it creates quad-meshes you can actually use it to resize/place any mesh with it. |
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Thanks a lot Floyd and Ghislain |