Not sure what the proper forum would be for this question since this is a modelling question. However, if you were put to the task of creating a football field/stadium, what tool(s) would you use to model it (and texture it) so that it could be used by Blitz3D.
Now remember, you have to take into account that you have to have all the hash marks, the yard markers and numbers on the field, the endzone graphics, team logos on the field, etc. So a big grass texture on the field won't cut it. What would you use to do this?
Thanks Mike
|