How would you go about modelling this?

Blitz3D Forums/Blitz3D Programming/How would you go about modelling this?

Mike Yurgalavage(Posted 2003) [#1]
Not sure what the proper forum would be for this question since this is a modelling question. However, if you were put to the task of creating a football field/stadium, what tool(s) would you use to model it (and texture it) so that it could be used by Blitz3D.

Now remember, you have to take into account that you have to have all the hash marks, the yard markers and numbers on the field, the endzone graphics, team logos on the field, etc. So a big grass texture on the field won't cut it. What would you use to do this?

Thanks
Mike


darklordz(Posted 2003) [#2]
i would use 3dsmax.....maplet is to robust for a task like this...


Gabriel(Posted 2003) [#3]
So would I.


Rob(Posted 2003) [#4]
I would dare say that even milkshape can model it. Quill3D and CSHOP could probably do it too.

Far better to learn a how to model first, by then you'll know which package to use.