How would you model this?

Blitz3D Forums/Blitz3D Programming/How would you model this?

Mike Yurgalavage(Posted 2003) [#1]
Not sure what the proper forum would be for this question since this is a modelling question. However, if you were put to the task of creating a football field/stadium, what tool(s) would you use to model it (and texture it) so that it could be used by Blitz3D.

Now remember, you have to take into account that you have to have all the hash marks, the yard markers and numbers on the field, the endzone graphics, team logos on the field, etc. So a big grass texture on the field won't cut it. What would you use to do this?

Thanks
Mike


Neo Genesis10(Posted 2003) [#2]
3DS Max 4.2. I use it for all my modelling. You can texture individual parts either by 'cutting' the model into chunks or by a UV mapping (I currently suck at the latter). All depends what tools you currently have to play with, as 3DS max is quite expensive for home use.


jfk EO-11110(Posted 2003) [#3]
Mike please post your questions only in one Forum. See my answer in "Beginners".