Does anyone else use Vorderman`s ODE dll?
Blitz3D Forums/Blitz3D Programming/Does anyone else use Vorderman`s ODE dll?
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I have some questions... |
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Nope, because it isn't stable with any builds past 1.7x |
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I know but I have tracked down what causes the lock ups and im trying to find a complete solution. I have got all the examples running stable on v1.85 but there`s still issues. |
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Have you...? So what was wrong with them? Please let me know. |
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Hi Vorderman, could you email me, so that i can send you some examples and then maybe we could solve the ramaining issues. I tried your old tesco email address that you had mailed me on before but its not is use. Cheers, |
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If you update it, remember to tell me, so that I can update the ODE page on my site |
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Hi. I noticed that I didn't had any crashes using the compiled exe's of vorderman's demos. Some demos crashed only when running from the ide. But checking on ode's site I saw that the main reason for such crashes is the stack size. from the doc's: ODE makes heavy use of the stack for storing temporary values. For very large systems several megabytes of stack can be used. If you experience unexplained out-of-memory errors or data corruption, especially on Windows, try increasing the stack size. |
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From where I can download it? link please.. |
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Take a look at my sig |
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Is anyone still getting crashes? And is source avalible? |
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Hey guys, I've been using ODE in a Blitz3D project and have had few lockups. I've got just one mobile vehicle, 5 ode objs and 5 joints, and then a dozen or so static objs and I'm applying relative forces. That's about it. CopperCircle did you get anything figured out with Vorderman? I'm hoping to stick with ODE and not switch over to Tokamak - but maybe I need to do some more testing to make sure that a retail EXE is stable with the ODE lib. Paul |