Ignoring collision
Blitz3D Forums/Blitz3D Programming/Ignoring collision
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I`ve set up my enemies to collide with the environment. I load in my enemy model and then use this to produce the enemies within the level. The trouble is, when I try and move my enemy to their starting position they become stuck against the environment geometry due to the fact they have been told to collide with it. Is there a way of telling my newly copied enemy entity to ignore the environment collision whilst I just relocate it? thanks. |
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HideEntity Entity PositionEntity Entity,X,Y,Z ShowEntity Entity |
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Of course! Thanks!:O) |
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or:PositionEntity Entity,X,Y,Z ResetEntity Entity |