I have created a mesh in Maplet and textured it with some random image on my hard drive. If I load it into Blitz and view it, it's textured correctly, but what I noticed looking at the .b3d file is that the textures don't appear to be stored in the .b3d file. They appear to be referenced from their file path.
The problem I see arising from this is that when I distribute this game, the textures will not be included. And even if I do include them manually, the references in the .b3d file will be wrong on the end users computer.
What is the method you all use to texture your meshes? Do you manually texture them with the Loadbrush/Paintmesh commands? Can meshes be textured with the references found in the .b3d file? I'm terribly confused how this auto texturing Maplet does is supposed to work.
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