Can't use Blend modes 2/3 with fog?
Blitz3D Forums/Blitz3D Programming/Can't use Blend modes 2/3 with fog?
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Using blend modes 2 (multiply) or 3 (add) seem to stop fog having any effect on my particle meshes. Why? |
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i had the same problem, dont suppose your have a GForce 2 MX 64? i had to EntityFX 1+8 (full color no fog) to get smoke, you could use a alpha-channel png/tga? |
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there's also a strange problem when you put the ambient light settings too low, particles disappear. Strange one that :) |
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hmm, Ambient light being nothing ( zero ) i pretty much rely on, hmm better re-think my maps |
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I have a Geforce 3 Ti200. So this isn't meant to happen? I have worked around by just disabling any particle emitters that are beyond the max fog range. It's not too pretty though. |
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Use the entityfx flag to stop the particles being effected by fog. Should help you out a bit :) @Loocipher Surely any entity's beyond the max fog range aren't visible anyway? |
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joker, you are misunderstanding. I know I can disable fog using entityfx. The problem is the other way round - I want fog to be enabled, but it isn't! Surely any entity's beyond the max fog range aren't visible anyway? Yeah, they SHOULD be. But they aren't. That's the problem! |
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It's because of the way the blend modes work. The entities are actually affected by the fog, but not how you would think. - Long explanation skipped - Try using EntityFX nofog + EntityAutoFade instead, that usually does the trick. Just set the autofade range to the same as the fog range. |