Any car physics package around?

Blitz3D Forums/Blitz3D Programming/Any car physics package around?

ChrML(Posted 2003) [#1]
Are there any REALWORLD physic package for cars around?


Rob(Posted 2003) [#2]
look in advanced3d discussion on this site for verlets. sswift tidied up some code made by several members of this community: perfect car physics


ChrML(Posted 2003) [#3]
Do you mean "Verlet physics applied to a simple car model."? Is it possible to use that code as a function only, instead of the entire code?


Bot Builder(Posted 2003) [#4]
That, and the Verlet physics update topic.


cronodragon(Posted 2004) [#5]
hmm ewhere is the perfect car physics example'!??!?!?!?


LostCargo(Posted 2004) [#6]
yeah that would be nice to see. I dont think anyone has gotten down the steering and friction yet. Although there are some really good verlet packages, i dont htink this has been accomplished as of yet. hmm maybe the tokomak physics will help with this?