Lights behind camera clipping distance rendered?

Blitz3D Forums/Blitz3D Programming/Lights behind camera clipping distance rendered?

ChrML(Posted 2003) [#1]
Are lights behind the clipping distance rendered? If they aren't, would it matter if I load all lights at once then?


Shambler(Posted 2003) [#2]
Lights are not clipped at all.

You can have up to 8 hardware lights on 99% of graphics cards but I would advise only using 1-3 maximum since the more lights you have the slower your game will run.


ChrML(Posted 2003) [#3]
So, even lights that are behind the clipping distance will slowdown the game?


jfk EO-11110(Posted 2003) [#4]
I guess it depends on their Range and/or Type.


ChrML(Posted 2003) [#5]
I'm talking about spot lights. OK, so even if I create a light behind the clipping distance, it will slowdown?