Lights behind camera clipping distance rendered?
Blitz3D Forums/Blitz3D Programming/Lights behind camera clipping distance rendered?
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Are lights behind the clipping distance rendered? If they aren't, would it matter if I load all lights at once then? |
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Lights are not clipped at all. You can have up to 8 hardware lights on 99% of graphics cards but I would advise only using 1-3 maximum since the more lights you have the slower your game will run. |
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So, even lights that are behind the clipping distance will slowdown the game? |
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I guess it depends on their Range and/or Type. |
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I'm talking about spot lights. OK, so even if I create a light behind the clipping distance, it will slowdown? |