I have just looked at the xfighter sample (under mak folder in the B3d samples), and I noticed the Terrain Detail morphing didn't affect the terrain very much at all, however it DID work very quickly and gave a subtle undulating effect.
the actual code for this was just the one line turning the morphing on/off:
If KeyHit(50)
morph=Not morph
TerrainDetail terr,detail,morph
EndIf
I thought it could be used to make a weird alien landscape or some large-scale wave effect, or was it just how my graphics card interpreted it?
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