Cool Fogging Effect
Blitz3D Forums/Blitz3D Programming/Cool Fogging Effect
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Hey, i was messing about with linear fogging for my game and i put the near value as a minus. Never realised you could do that, but it gives my game an excellent smokey atmosphere!! I set the far value to 2000 and the near value to -2000. :D Just thought i'd post to share it. Might be useful, say, for a room that is slowly filling up with smoke or something. |
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We did that with many of the maps in Unreal Tournament 2003. Puts a nice gritty overlay on everything. |
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Any chance of a quick example, joker? I have tried implementing this in a few ways, but I do not get a smoky effect... (code example preferable to screenshot) |
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it just desaturates all the near colours. Try values like -1000,4000 or -1000,0 |
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love the graphics in ut2003 Epic boy. Can I ask you what software was used to pain the head skns, They are very nice. I guess its painter, but I must say I never got the hang of that program. yup, the fog in ut2003 is cool too. |
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@Malice. Try this code. Can't confirm that it's works fine, as i'm at college the now. [code] Graphics3d 800,600 setbuffer backbuffer() camera=createcamera() positionentity camera,0,0,-10 cube1=createcube() positionentity cube1,3,0,2 entitycolor cube1,100,150,70 cube2=createcube() positionentity cube2,-2,0,0 entitycolor cube2,50,50,200 camerafogmode camera,1 camerafogcolor camera,200,200,200 camerafogrange camera,-2000,2000 while not keyhit(1) updateworld renderworld flip wend end [\code] I'll check the effect out when i get home :o) |
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you need some objects to cover the blankness or it doesn't really work. I sent you mail Malice. :D |
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okay thanks joker - im working till late tonight, but I'll have a look as soon as I get home. |
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nice! it makes a big difference in my game woohoo! |
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I have finally implemented this in my project - I wanted a murky appearance for my alien landscape, and the effect it has on pop-in and viewing long distance is great!!! I did try some smoky textured sprites cloise to the camera first, but this is much quicker and more effective - especially after playing with CameraRange and CameraFogRange! |
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Cool, an old post this one :) You got any screenies? :) |
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Cool, an old post this one :) Yeah - Was lookin for some other stuff from way back! Screenies coming real soon (as in- this weekend!) |
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Can I ask you what software was used to pain the head skns, They are very nice. Pretty sure it was just photoshop. Our artists are pretty talented. :) |
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What is your job at Epic, EpicBoy? |
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yup I will second that epic boy. those ut2003 face skins are the best I have ever seen. gotta love unreal editor too. used that for about 3 years. |
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We did that with many of the maps in Unreal Tournament 2003 woh, "we?" I think this language has just earned my much hated techy brother's respect. And this is a good effect. Thanks for posting. |
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Yep, Photoshop is all ya need. PS is the bomb diggity. I'm a photoshopper are you?? |
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i do photoshop, the ultimate at any form of 2d imaging :) another pretty cool effect with odd values is setting camerazoom to around .4, gives for a fish eye lens, strangly enough setting it to a negatavie flips everything upside down :D but you all knew that ;) aCiD2 |
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i do fotoshop and freee dee |