Vectors...

Blitz3D Forums/Blitz3D Programming/Vectors...

poopla(Posted 2003) [#1]
I'm starting work on a very simplistic flight model. I know I will be using vectors extensively. Can anyone give me a rundown on them, and how they work with blitz vector commands like TFormPoint(), etc.


JoshK(Posted 2003) [#2]
I'd have my math3d lib installed for this.

www.leadwerks.com/code


poopla(Posted 2003) [#3]
Thats great, but I need a knowledge base, not a lib.

thanks for the attempted help tho.


Codemonger(Posted 2003) [#4]
Ok heres a run down on 3d math stuff ... you should find this very useful, actually everybody should.

http://www.flipcode.com/geometry/issue01.shtml


JoshK(Posted 2003) [#5]
http://chortle.ccsu.edu/vectorLessons/vectorIndex.html
http://www.faqs.org/faqs/graphics/algorithms-faq/
http://astronomy.swin.edu.au/~pbourke/geometry/


Wiebo(Posted 2003) [#6]
eh, some nice links there... thanks guys