Vectors...
Blitz3D Forums/Blitz3D Programming/Vectors...
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I'm starting work on a very simplistic flight model. I know I will be using vectors extensively. Can anyone give me a rundown on them, and how they work with blitz vector commands like TFormPoint(), etc. |
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I'd have my math3d lib installed for this. www.leadwerks.com/code |
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Thats great, but I need a knowledge base, not a lib. thanks for the attempted help tho. |
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Ok heres a run down on 3d math stuff ... you should find this very useful, actually everybody should. http://www.flipcode.com/geometry/issue01.shtml |
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http://chortle.ccsu.edu/vectorLessons/vectorIndex.html http://www.faqs.org/faqs/graphics/algorithms-faq/ http://astronomy.swin.edu.au/~pbourke/geometry/ |
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eh, some nice links there... thanks guys |