EntityOrder working right?

Blitz3D Forums/Blitz3D Programming/EntityOrder working right?

Tom(Posted 2003) [#1]
Is EntityOrder supposed to affect the rendering order of polys within an entity itself?

I wanted a character to be drawn in front of everything else, but using EntityOrder makes the poly rendering order in that character screw up, example, if the character is side on to the camera, his closest arm to the camera is drawn behind his chest.

Bug?

Tom


Michael Reitzenstein(Posted 2003) [#2]
It doesn't affect the order of the polies, it just disables the ZBuffer so the polies are drawn in their 'natural' order.


Tom(Posted 2003) [#3]
But it's drawing both arms of a character behind the chest, when viewed side on. This effectively makes it a useless command if this is how it's supposed to work.

Tom