Making a Sky Box.. or how ever you make sky in Blitz3D

Blitz3D Forums/Blitz3D Programming/Making a Sky Box.. or how ever you make sky in Blitz3D

FBEpyon(Posted 2003) [#1]
I was trying to figure out if there was a way to make a Sky in Blitz3D thats changes...??

But first how do you get a sky in the sky.. Im making a small MMORPG


Mustang(Posted 2003) [#2]
Try this:

http://www.blitzcoder.com/cgi-bin/articles/show_article.pl?f=gametracer04092002.html

Other good tutorials:

http://www.blitzcoder.com/articles.shtml


FBEpyon(Posted 2003) [#3]
Thanks..!!!


Perturbatio(Posted 2003) [#4]
wouldn't that be a SMPORG?


IPete2(Posted 2003) [#5]
Skyboxes can be excellent, however another more simple soulution is to create a plane, texture it with the sky texture (scaled correctly) and scroll the texture.

This gives an infinite sky (set the camera view distance to where looks and runs good.

You can also alter the alpha and add a second layer higher up moving more slowly.

By changing the cameraclscolor to a similar blue at the 'bottom' of the sky it will continue to the ground.


IPete2.


Mousey(Posted 2003) [#6]
Hmm... I used Sky Boxes by default, but your alternative sounds cool IPete2. Thanks for the tip. :)


Litobyte(Posted 2003) [#7]
SKyspheres, are also a great solution, but you have to rotate the sphere so that jigglering triangles stay on the bottom part.


wmaass(Posted 2003) [#8]
I've tried a skybox and a plane at the same time to get this...



As long as you have fog on it looks ok. It looks really neat (though not realistic) if you have a sun image in the skybox and rotate it as the texture on the plane scrolls.


_PJ_(Posted 2003) [#9]
Very nice!


Kippykip(Posted 2013) [#10]
For people looking for the site, use wayback machine

http://web.archive.org/web/20020603025614/http://www.blitzcoder.com/cgi-bin/articles/show_article.pl?f=gametracer04092002.html