Setting 'orientation'
Blitz3D Forums/Blitz3D Programming/Setting 'orientation'
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I must have my stoopid head on today ... I have a 3ds model that I load in but it's not pointing in the 'right' direction. I turn it so it is and then (of course) when I use MoveEntity it moves in the wrong direction (stop sniggering at the back there!). Sure I can use TranslateEntity to make it go the right way but what have I forgot to do so I can denote the 'orientation'/'heading' or 'the front bit' of the entity such that MoveEntity works properly? |
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PLEASE IGNORE! I forgot to RotateMesh lol. That glass of red wine did the trick - unblocked the mental jam! |