Setting 'orientation'

Blitz3D Forums/Blitz3D Programming/Setting 'orientation'

MuffinRemnant(Posted 2003) [#1]
I must have my stoopid head on today ... I have a 3ds model that I load in but it's not pointing in the 'right' direction. I turn it so it is and then (of course) when I use MoveEntity it moves in the wrong direction (stop sniggering at the back there!). Sure I can use TranslateEntity to make it go the right way but what have I forgot to do so I can denote the 'orientation'/'heading' or 'the front bit' of the entity such that MoveEntity works properly?


MuffinRemnant(Posted 2003) [#2]
PLEASE IGNORE! I forgot to RotateMesh lol.

That glass of red wine did the trick - unblocked the mental jam!