3DS flat surfaces look jaggy
Blitz3D Forums/Blitz3D Programming/3DS flat surfaces look jaggy
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I have exported some text with flat faces but when loaded into blitz3d they don`t look flat ,, seems to be a problem with the vertex normals not reflecting light in the same direction , does anyone know a cure ???? |
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export to b3d format if using max, using mine, or pudding's exporter. |
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alternatively, detach the front faces of the text before exporting. |
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I have tried puddings exporter already and to no avail ,, still get unsightly incorect vertex lighting on a surface that should be flat with all tri`s facing the same way , i have also tried adjusting the normals within max , but seems to make no difference. I couldn`t find your exporter ,, got a 404 on your site :-( I`m using Max5.1sp1 |
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I took my exporter down because I believed pudding's was better. If it turns out it isn't, I'll put it back up. |
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Check if all faces are connected properly. sometimes 2 vertices are in the same place . (then you have to join these vertices) bolo |
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As far as I know, this is due to Blitz Smoothing across the sharp angles in the model. As I recall, Sswift wrote a UpdateNormals function which retained the sharp angles from retached faces and UV seams. |
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Managed to find a copy of robs max export script and it worked a treat ,, now my surfaces are finaly flat and vertex lit properly ,, thanks rob |
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Robs' exporter probably exports surface normals too, so overriding Blitz UpdateNormals. Good ol Rob! :) |
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lol well I'll continue work on it if there's demand. |
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I think there`s definaley the demand for such a usefull tool |
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b3d way better then 3ds format |
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possibly true ,, i haven`t looked deeply into either format really ,, BUT 3DSmax5 is a verry powerful moddeling tool ,, until a tool as powerfull comes out for the b3d format it will always be my tool of choice |
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maybe someone could write a tool to convert .3ds to .b3d fixing these errors. |
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well thats exactly what rob has done ,, when exporting using his script the face vertex normals are correct , |