Number of Polys

Blitz3D Forums/Blitz3D Programming/Number of Polys

bstripp(Posted 2003) [#1]
Ok this is probably a totally newb question... however, what is an acceptable amount of polygons to put into a model. I realize that this is somewhat dependant on the target hardware, however there has to be some generalizations out there.

Also, how many polys can BB handle, again with a relatively modern set of hardware. Say 1.5ghz with a 32mb Nvidia GForce2 or better.

I am working on some graphics for a game, and am stumped with what sort of poly counts I have to work with.


Ross C(Posted 2003) [#2]
Hey. that's a pretty common question. I think i can remember back to a post discussing this. It was more to do with poly count for a main character. Think it was around 2000 polys. But I think personally that with some good texturing, less polys are needed as this could add some detail to the model. Sorry that estimate was for a humanoid main character.

cheers


Ice9(Posted 2003) [#3]
I would think having 5000 polygons visible would be acceptable with more than one surface on the polygons.
You can test it by downloading some meshes from a freebee
site and loading them up to see the frame rate.