I'm using regular EntityAlpha(entity,.1) which I use for most of my 'player is being occluded from the camera' routine. However, some objects are acting very strange. They've been exported from 3DS Max using Pudding's exporter and when they alpha to a .1 they create a strange look.
Here are some screens. The first one shows nothing occuding the player. The second shows the pole to the left of the player in shot #1 occluding the player.
I've tried setting different EntityFX but no matter what this strange alpha'ing remains :(
|