Alpha Issues

Blitz3D Forums/Blitz3D Programming/Alpha Issues

Jeremy Alessi(Posted 2003) [#1]
I'm using regular EntityAlpha(entity,.1) which I use for most of my 'player is being occluded from the camera' routine. However, some objects are acting very strange. They've been exported from 3DS Max using Pudding's exporter and when they alpha to a .1 they create a strange look.

Here are some screens. The first one shows nothing occuding the player. The second shows the pole to the left of the player in shot #1 occluding the player.

I've tried setting different EntityFX but no matter what this strange alpha'ing remains :(





Beaker(Posted 2003) [#2]
Why are you using 0.1 as opposed to 0.0 or even HideEntity? Unless I misunderstand you completly, you are just asking for trouble.


Jeremy Alessi(Posted 2003) [#3]
I don't want the objects to completely disappear. It's much better for the level to look intact. However, I've switched to using a Mario Sunshine style ghost which seems to work pretty well.


Rottbott(Posted 2003) [#4]
Z-ordering being messed up maybe? Since alphaed entities can't be sorted properly.