Thanks to all - here's a tutorial.

Blitz3D Forums/Blitz3D Programming/Thanks to all - here's a tutorial.

John Blackledge(Posted 2003) [#1]
Thanks to all who helped me get my head around Render Tweening.
Once again this is a great community!
Time I paid something back - so I wrote a quick tutorial which I hope will help other newbies in need:
http://www.blitzcoder.com/cgi-bin/articles/show_article.pl?f=johnblackledge09202003161847.html
Cheers,
John


bradford6(Posted 2003) [#2]
rendertween always causes a "jump' in my display. like a pause every few moments


Akat(Posted 2003) [#3]
this one should go to tutorial section i think..


Gabriel(Posted 2003) [#4]
rendertween always causes a "jump' in my display. like a pause every few moments


Yup, I get exactly the same. I'll be sticking with Delta Timing.


Nice of you to write a tutorial, John, it's a common question and it should help a few people out.


Beaker(Posted 2003) [#5]
Looks useful. The only complaint I have about it is that it runs at about 1/2 FPS on my graphics card cos you a) have too many spheres and b) they are too high poly. I changed it to 100 spheres at 8 segments each.

Good work tho.


Wiebo(Posted 2003) [#6]
Well, it helped me enough..... Thanks for a nice tutorial


John Blackledge(Posted 2003) [#7]
Yeah, the reason for the 1000 spheres (and windowed) was so that it would deliberately thrash the graphics card, forcing the need for tweening. Then I could mess with the code and really start to understand what was happening.
Hope it's helped to clarify tweening.
BTW I've heard that some people get a regular glitch using tweening, but I've never had it.