MD2 TEXTURE
Blitz3D Forums/Blitz3D Programming/MD2 TEXTURE
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I use the solution in the topic http://www.blitzbasic.com/bbs/posts.php?topic=24218 to export from poser to md2. Now i want to add texture to this model. Does anybody knows how to do that? Thanks EOS |
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You mean how to add a texture to the poser model or how to get a texture to show up in blitz? If its the latter then you have to add this. ;example Player=LoadMD2("models/Pearman.md2") tex=LoadTexture( "models/pearman.bmp" ) EntityTexture Player,tex if you mean how to texture poser models in general I am not sure , I do all my texturing in max and pshop. |
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Thanks, but i know that. My problem is how to create the texture map for my md2 animation. |
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In that case please be more specific than "create the texture map." Are you asking how to assign texture coordinates? Are you asking how to create the texture image? |
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I create in poser 5 a (P4 Lo Res) character. Then I export into multiples 3ds. In 3d gamestudio I import the sequense into and exported as md2. Now I don't know how to create a texture for the md2 file so i can asign in blitz. I used to work with obj. and i use LithUnwrap or UVMapper. Tkanks eos |
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You didn't answer my question(s.) Are you asking how to assign texture coordinates (ie. UV mapping) or are you asking how to create the image which will be applied as the texture? |
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Indeed, if you mean , how do you create a convincing texture, thats a big question. You could unwrap in whatever program and paint it by hand in pshop or painter, or you could go the photo source route.Just depends on your artistic abilty |
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My problem is how to asign texture coordinates. I try to get the map from lith unwrap but didn't work becouse is an MD2 file. My artistic level is bad Please i need help |
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Did you create a UV- Map after export the model from Poser ? As far as i know Poser don't export any Maps..... ( Maybe I'm wrong ) You can do the mapping in Med ( Gamestudio ) Bolo Loco |
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If the model is animated then you will need to use MED to assign texture coordinates. If it is not however you can use Lithunwrap. For future reference, always assign texture coordinates before animating and/or exporting to MD2, even if you won't be creating the texture image right away. |
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Thanks, my model is animated. How i assign texture coordinates in MED? |
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Surely this isn't the place to ask that. 3D Gamestudio has its own forum. |