Most games have multiple animations for one character, and mine is no different. He walks, runs, and idles. The problem is, I want to set the idle as the default (if nothing else is happening) and use the others appropriately, but it seems that I'm having trouble figuring a solution to spamming the animate command ... which sets the animation back to frame 0 hundreds of times per second at best. Anyone got a one-shot statement that can switch up animation sequences in this way easily? Thanks all.
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