Is there a way to control bones from code?

Blitz3D Forums/Blitz3D Programming/Is there a way to control bones from code?

Rob Farley(Posted 2003) [#1]
Okay, you've made your model, textured it, boned it, and exported it as B3D... Is there any way to gain access to the bones and rotate them x,y and z manually without dealing with animation?


RifRaf(Posted 2003) [#2]
Im not 100% sure but cant you just find the children of the model , and rotate them. the children would be the bones.


Beaker(Posted 2003) [#3]
Bones are pivots in the models heirarchy. Easy to manipulate. Use FindChild() etc.


(tu) sinu(Posted 2003) [#4]
and if the entity is animated make sure you manipulate the bones after UpdateWorld.