Is there a way to control bones from code?
Blitz3D Forums/Blitz3D Programming/Is there a way to control bones from code?
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Okay, you've made your model, textured it, boned it, and exported it as B3D... Is there any way to gain access to the bones and rotate them x,y and z manually without dealing with animation? |
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Im not 100% sure but cant you just find the children of the model , and rotate them. the children would be the bones. |
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Bones are pivots in the models heirarchy. Easy to manipulate. Use FindChild() etc. |
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and if the entity is animated make sure you manipulate the bones after UpdateWorld. |