B3D Animation Stuff

Blitz3D Forums/Blitz3D Programming/B3D Animation Stuff

Craig H. Nisbet(Posted 2003) [#1]
Hi All,

Does anyone know if it is possible to have 2 different sequences running on a B3D on a B3D Bone rig. I have a character that runs a lot, and I would like to be able to make him swing his sword while he's running. This would mean that the lower part of his body is the run sequence for the legs, and the upper part of his body is the swing of the sword. I'll like it if I can get away without splitting the charactor into two parts, but if I have to, I will. Any idea?

Thanks.


Rob Farley(Posted 2003) [#2]
Why don't you just copy the run sequence and swing his sword in the new one?


Dustin(Posted 2003) [#3]
An effective way is to have seperate upper torso / lower torso "placeholder" rigs and apply seperate animations to each: upper torso = swing sword, lower torso = run away! Then simply have the corresponding bones of your character rig match the rotation of the given bone in the appropriate "placeholder" rig. It's an indirect way to animate your character rig but a great way to localize your animation!

D.


Craig H. Nisbet(Posted 2003) [#4]
That's an interesting approach. I might try that.