Internal Entity List
Blitz3D Forums/Blitz3D Programming/Internal Entity List
| ||
Hi All, Does anyone know if there is a way to access the internal list of entities so they can be processed through like a type list? I'd like to be able to create meshs without having to create a type just to keep track of it's handle so I can eventually delete it. I hope that made sence. Thanks |
| ||
As far as I know, there is no way to do this. |
| ||
You can always just make each entity a child of a pivot positioned at 0,0,0. Then look at all the children of the pivot. You can even force parenting like this: Function MyCreateCube(par=0) If par=0 cube = CreateCube(globalpivot) Else cube = CreateCube(par) EndIf Return cube End Function [EDITED] |
| ||
Hey, that is a great idea MasterBreaker!!! |
| ||
I agree! |