Homeworld hyperspace effect

Blitz3D Forums/Blitz3D Programming/Homeworld hyperspace effect

DarkEagle(Posted 2003) [#1]
hey dudes what im after is an effect such as the one used in homeworld when hyperspace happens.for those not informed, basically a quad passes from the front of the ship to the back of the ship (slightly larger than the ship itself), and any parts of the ship behind the quad are not visible. other ships are still visible in full while this is happening and the camera can be freely moved... any ideas?


dmc(Posted 2003) [#2]
render to texture the space behind the ship without ship being in frame. apply that texture to a cube, whos volume is enough to swallow the ship whole.


mearrin69(Posted 2003) [#3]
I'd think you'd have to mess with a copy of the model itself. Split the polys with a plane and delete everything on one side of it. Next frame...get a fresh copy and move the plane a bit and then do it again. Maybe Halo's function could help with this one?

One problem with this way is that you'd see inside the model (assuming your hyperspace quad was semi transparent)...maybe you could create a 'cap' that you'd texture with a glowing hyperspace texture or something.