moving-moving collisions?
Blitz3D Forums/Blitz3D Programming/moving-moving collisions?
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in my gamey test thing i have a stack of cubes, 3 cubes tall. i also have a sphere rolling round which can push these blocks around the room. what im after is a way to push the bottom one away, and have either the ones above stay balanced above the cube, or to slide off to one side. im suspecting a combination of multiple updateworlds may be possible? after any advice really! |
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Look at the LinePick command It draws a line from point A to point B and returns the Entity that is encountered along that line PickedX Y Z commands return exactly wher the line intersected. |
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excellent! the word that springs to mind right now is "doh" :) |
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thanks puppy :) works a treat! |